Ever wondered how the physics system worked in Roblox? What does it mean for Roblox to be a "simulation first" engine? In this Roblox Staff Stream, M0bsterLobster, a Product Manager on the physics team, is going to take you step by step through Gravity and Collisions, Material Properties, Constraints, and go over some examples that tie them all together and illustrate how these systems work.
For advanced creators, an advanced physics stream will be coming in the future.