Roblox Creator Events
+00:00 GMT
LIVESTREAM
Presentation: Quality Game Development
# presentation
# Game Design
# Development
# Management
# Security
# Accessibility
# Animation
# Art
# Building
# Chat
# Community
# Composing
# Creator Events
# Data analysis
# Fashion
# Graphic Design
# Leadership
# Marketing
# Modeling
# Networking
# Programming
# QA Testing
# Sound Production
# Texturing
# UI Design
# User Experience
# Virtual Reality
# Q&A
# Environmental Art
# World Building

Welcome to this Virtual Presentation on 'Quality Game Development'!

This 1-hour virtual presentation on 'Quality Game Development' starting on May 26, 2024 at 4:00 PM GMT, is for all game developers and even those who are not game developers, to learn about steps of creating a unique and engaging game on Roblox, like: Brainstorming & Planning, Game Development Workflow, and Game Deployment and Analytics.

Different 'qualitative' aspects of game development would be covered as part of the presentation. There would be a 10-minute Q&A at the end of the presentation as well. Only live attendees would be able to partake in the Q&A session and ask questions during towards the end of this virtual presentation.

It's time to learn about different aspects of planning, creating and deploying a good quality game on Roblox. Join us and embark on this journey!

Speakers
Aero
Aero
Event Organizer @ Creator Events Program
Agenda
4:00 PM, GMT
-
4:02 PM, GMT
Opening / Closing
Introduction and Overview

The Speaker gives an introduction about the experience. List of the topics would be presented as well during this overview.

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Aero
4:02 PM, GMT
-
4:10 PM, GMT
Presentation
Session 1: Brainstorming and Planning

As part of 'Session 1: Brainstorming and Planning', the following sub-topics would be covered: Imagination and Critical Thinking, Purpose and Target Audience, Overall Budget Allocation, DevOps Team Creation, DevOps Team Management.

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Aero
4:10 PM, GMT
-
4:35 PM, GMT
Presentation
Session 2: Game Development Workflow

As part of 'Session 2: Game Development Workflow', the following sub-topics would be covered: Game Design Overview, Smooth Gameplay Experience, Suitable Responsive Controls, Graphics and Immersiveness, User Interface and Experience, Quality Music, Audio and SFX, Lighting, Realism and Effects, Programming the Mechanics, In-Game Detailing for Assets, Ethical Design and Longevity, Game Difficulty and Progression, Appeal through Graphics/ Icons, Preventing Exploits and Hacks, Developer Safety and Security, Latest In-Built Technologies, Uniqueness and Relevance, Frequent Variations and Updates.

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Aero
4:35 PM, GMT
-
4:50 PM, GMT
Presentation
Session 3: Game Deployment and Analytics

As part of 'Session 3: Game Deployment and Analytics', the following sub-topics would be covered: Retention and Engagement, Marketing and Sponsorships, Presence on Social Media, Player Engagement Metrics, Game Performance Analytics, Learning from Case Studies, Monetization and Net Profit, Personalization and Localization, Building Own Game Community, Tracking Plagiarism and DMCA.

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Aero
4:50 PM, GMT
-
5:00 PM, GMT
Fireside Chat
Live Q&A Session

Towards the end of the Presentation, the Speaker will take some questions from the attendees and answer their questions pertaining to the Presentation as part of the 10-minute Live Q&A Session.

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Aero
Attendees
Bessie
Bessie
Bessie
member
Arlene
Arlene
Arlene
member
Cody
Cody
Cody
member
Colleen
Colleen
Colleen
member
Kathryn
Kathryn
Kathryn
member
Bessie
Bessie
Bessie
member
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Sponsors
Event has finished
May 26, 4:00 PM, GMT
Online
Organized by
Aero
Aero
Event has finished
May 26, 4:00 PM, GMT
Online
Organized by
Aero
Aero