In this Roblox Staff Stream, M0bsterLobster, a Product Manager on the physics team, is going to take you step by step through what it means for Roblox to be a Simulation Engine in “Physics 101". We’ll cover Gravity and Collisions, Material Properties, Constraints, and go over some examples that tie them all together and illustrate how these systems work. There will be a structured Q&A section to answer all of your physics questions!
For advanced creators, an advanced physics stream will be coming in the future.